This week saw some fantastic concept art come in for Descent Into Midnight. We’ve successfully completed two playtests and have started to hit our stride as to what is working with the playbooks and what we can improve. We’ve started to formalize our processes to ensure we can keep up the momentum we’re seeing right now.
If the playtests are anything to judge by, we’ve got a game that is going to be engaging, beautiful, and horrifying exactly when it needs to be. Can’t wait to see what’s coming up!